OE
Unofficial fan site — not affiliated with Ubisoft or Heroes of Might & Magic: Olden Era
← Wiki

Skills

30 skills — pick up to 8 per hero, each with 3 upgrade levels.

Might Skills

(18)
Assault

Increases outgoing damage from basic attacks.

6 subskillsView guide →
Protection

Reduces incoming damage from basic attacks.

6 subskillsView guide →
Leadership

Increases morale of friendly creatures.

6 subskillsView guide →
Luck

Increases luck of friendly creatures, enabling lucky strikes.

6 subskillsView guide →
Economy

Increases gold income and resource efficiency.

6 subskillsView guide →
Logistics

Increases hero movement points on the adventure map.

6 subskillsView guide →
Resistance

Grants creatures a chance to resist hostile magic.

6 subskillsView guide →
Diplomacy

Allows neutral creatures to join. Reduces surrender costs.

6 subskillsView guide →
Mastery

Improves hero's combat effectiveness and unit coordination.

6 subskillsView guide →
Scouting

Increases hero vision radius on the adventure map.

6 subskillsView guide →
Formation

Improves army deployment and pre-battle positioning.

6 subskillsView guide →
Tactics

Allows repositioning units before combat begins.

6 subskillsView guide →
Training
Exclusive

Increases weekly unit growth in allied towns (Class skill).

6 subskillsView guide →
Siege

Improves siege warfare capabilities and war machine usage.

6 subskillsView guide →
Battle Artistry
Exclusive

Advanced combat techniques unique to hero class.

6 subskillsView guide →
Temple Mastery
Exclusive

Faction exclusive — amplifies Temple units and mechanics.

6 subskillsView guide →
Demon Mastery
Exclusive

Faction exclusive — boosts demonic legions and infernal abilities.

6 subskillsView guide →
Dungeon Mastery
Exclusive

Faction exclusive — amplifies dual-attack mechanics and underground units.

6 subskillsView guide →