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Tactics

Might

Allows repositioning units before combat begins.

Skill Levels

1

Basic

No specialization required at this level.

2

Advanced

3 specializations
Feint

Once per battle, a unit can attack without triggering retaliation.

Encircle

Units attacking from 3+ sides deal +15% total damage.

Skirmish

Ranged units can move and shoot without the standard penalty.

3

Expert

3 specializations
Outmaneuver

Your units always get the first strike when attacking in melee.

Lure

Enemy units that move more than 3 hexes take 10% more damage this round.

Strike and Fade

After attacking, units can move up to 2 hexes away without penalty.

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