Necropolis
Iratus
Might hero with Deathland native terrain and a necros might skills table arena skill table.
Starting Army
Arena Overview
This hero starts at level 1 with a might path and belongs to the Necropolis faction. Use the linked subclass and skill pages below to build optimized arena routes.
Subclass Paths
Faction Skill Pool
Increases outgoing damage from basic attacks.
Reduces incoming damage from basic attacks.
Increases morale of friendly creatures.
Increases luck of friendly creatures, enabling lucky strikes.
Increases gold income and resource efficiency.
Increases hero movement points on the adventure map.
Increases hero Knowledge stat and maximum mana pool.
Reduces spell mana costs and improves spell efficiency.
Holy magic — devastating against undead, empowers living units.
Dark magic specializing in curses, debuffs, and life drain.
Unlocks and empowers arcane spells.
Nature magic: earth, lightning, wind. High direct damage.
Enhances combat spells and reduces their cooldowns.
Grants creatures a chance to resist hostile magic.
Allows neutral creatures to join. Reduces surrender costs.
Improves hero's combat effectiveness and unit coordination.
Increases hero vision radius on the adventure map.
Improves army deployment and pre-battle positioning.
Allows repositioning units before combat begins.
Unlocks summoning spells and improves summoned unit strength.
Improves siege warfare capabilities and war machine usage.