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Arena Mode Guide

A complete overview of how the HoMM: Olden Era Arena draft works.

What is Arena Mode?

Arena is a head-to-head draft format where two players each build a hero from scratch through a series of picks. Unlike campaign play, Arena strips away the adventure map — it's a pure build-and-battle experience focused on hero development and army drafting.

Each player controls a single hero that levels up through the draft, gaining skills, equipping items, and learning spells before the final battle.

Draft Structure

🧙
Hero Selection
1 of 3 offered heroes
📚
Skill Picks
10 picks (Hero Lv 2–11)
Item Picks
9 artifact picks
Spell Picks
9 spell picks
Army Picks
Unit draft by tier
Positive Effects
3 global buffs

Draft phases happen simultaneously for both players with a countdown timer. OldenBuilds lets you plan all of these phases before your actual game.

Skill System

You make 10 skill picks as your hero levels from 2 to 11. Each pick either learns a new skill (Basic) or advances an existing skill (Basic→Advanced→Expert). You can have at most 8 distinct skills.

Basic (Lv1)

Entry level. Provides the core effect of the skill. No subskill.

Advanced (Lv2)

Stronger effect + choose one subskill specialization from 3 options.

Expert (Lv3)

Maximum effect + choose another subskill from 3 options (different pool than Advanced).

Tip: Reaching Expert on 1–2 key skills is usually stronger than spreading picks across many Basic skills. Focus your first 4–6 picks on a core 2-skill combo, then fill utility picks after.

Might vs Magic Heroes

⚔ Might Heroes

  • • Higher starting Offence/Defence stats
  • • Prioritize Assault, Protection, Leadership
  • • Faction skill amplifies unit armies
  • • Subclasses unlock with might skill combos
  • • Strong army buff items (i_might pool)

✦ Magic Heroes

  • • Higher Spell Power/Intelligence stats
  • • Prioritize Enlightenment, Sorcery, school skill
  • • One spell school mastery is key
  • • Subclasses unlock with magic skill combos
  • • Magic amplification items (i_magic pool)

Items (Artifacts)

You pick 9 artifacts during the draft. Items are drawn from three rarity tiers — higher rarity items are more impactful but rarer to see.

Common

Baseline stat boosts. Always available. Good filler picks.

Rare

Meaningful bonuses. Often set pieces that synergize together.

Epic

Game-changing effects. Priority picks when offered.

Items are also typed: Might items (i_might), Magic items (i_magic), and Universal items (i_all) usable by all heroes.

Spells

9 spell picks across 4 schools. Each school has Tiers 1–4, with higher tiers being more powerful. Your Spell Power and Intelligence stats determine how effective spells are.

Daylight

Healing, buffs, anti-undead. Support-focused.

🌙 Nightshade

Curses, debuffs, life drain. Attrition style.

Arcane

Direct magic damage and utility.

🌿 Primal

Earth, lightning, wind. High burst damage.

Tip: For magic heroes, invest your skill picks in one spell school skill (e.g. Daylight Magic) alongside Enlightenment and Sorcery. Then concentrate your 9 spell picks in that same school for maximum synergy.

Ready to plan your arena build?