Skills Reference
All 30 arena skills with descriptions and specialization options.
⚔ Might Skills 18 skills
Increases outgoing damage from basic attacks.
Reduces incoming damage from basic attacks.
Increases morale of friendly creatures.
Increases luck of friendly creatures, enabling lucky strikes.
Increases gold income and resource efficiency.
Increases hero movement points on the adventure map.
Grants creatures a chance to resist hostile magic.
Allows neutral creatures to join. Reduces surrender costs.
Improves hero's combat effectiveness and unit coordination.
Increases hero vision radius on the adventure map.
Improves army deployment and pre-battle positioning.
Allows repositioning units before combat begins.
Increases weekly unit growth in allied towns (Class skill).
Improves siege warfare capabilities and war machine usage.
Advanced combat techniques unique to hero class.
Faction exclusive — amplifies Temple units and mechanics.
Faction exclusive — boosts demonic legions and infernal abilities.
Faction exclusive — amplifies dual-attack mechanics and underground units.
✦ Magic Skills 12 skills
Increases hero Knowledge stat and maximum mana pool.
Reduces spell mana costs and improves spell efficiency.
Holy magic — devastating against undead, empowers living units.
Dark magic specializing in curses, debuffs, and life drain.
Unlocks and empowers arcane spells.
Nature magic: earth, lightning, wind. High direct damage.
Enhances combat spells and reduces their cooldowns.
Unlocks summoning spells and improves summoned unit strength.
Increases spell power and unlocks advanced spell interactions (Class skill).
Faction exclusive — empowers Necromancy and undead units.
Faction exclusive — enhances nature spirits and woodland creatures.
Faction exclusive — powers the Communion system and Rift units.