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All creatures across 6 factions — base stats, upgrade variants, abilities, growth, and recruitment cost.
Temple7 tiers
Tier 1
BaseSwordsman
ATK5
DEF5
DMG2–3
HP15
SPD4
INIT8
GROW+16
COST60 gold
UpgradeCrusader
ATK6
DEF6
DMG2–4
HP18
SPD4
INIT9
GROW+16
COST90 gold
Double Strike
UpgradeTemplar
ATK6
DEF7
DMG2–3
HP20
SPD4
INIT8
GROW+16
COST100 gold
Shield Bash
Tier 2
BaseCrossbowman
⟵ Ranged
ATK6
DEF4
DMG3–5
HP14
SPD4
INIT10
GROW+12
COST100 gold
Ranged Attack
UpgradeAustringer
⟵ Ranged
ATK8
DEF5
DMG4–6
HP16
SPD4
INIT11
GROW+12
COST140 gold
Ranged AttackEagle Eye (no melee penalty)
UpgradeMarksman
⟵ Ranged
ATK7
DEF4
DMG4–7
HP14
SPD4
INIT12
GROW+12
COST150 gold
Ranged AttackDouble Shot
Tier 3
BaseGriffin
ATK8
DEF8
DMG5–8
HP25
SPD6
INIT12
GROW+8
COST200 gold
FlyingRetaliation Strike (retaliates against all attacks in a round)
UpgradeTemple Griffin
ATK9
DEF9
DMG5–9
HP28
SPD7
INIT13
GROW+8
COST260 gold
FlyingRetaliation StrikeBattle Cry (+1 morale to all)
UpgradeGuardian Griffin
ATK8
DEF11
DMG5–8
HP35
SPD6
INIT12
GROW+8
COST280 gold
FlyingRetaliation StrikeShield Aura (adjacent units +2 def)
Tier 4
BaseLightweaver
⟵ Ranged
ATK9
DEF7
DMG7–10
HP30
SPD4
INIT11
GROW+6
COST350 gold, 1 crystal
Ranged AttackDaylight Burst (area holy damage)
UpgradeHierophant
⟵ Ranged
ATK10
DEF8
DMG8–11
HP35
SPD4
INIT12
GROW+6
COST450 gold, 1 crystal
Ranged AttackDaylight BurstHeal (restore 20 HP to adjacent ally)
UpgradeSun Herald
⟵ Ranged
ATK11
DEF7
DMG9–14
HP30
SPD4
INIT13
GROW+6
COST480 gold, 1 crystal
Ranged AttackSunbeam (+50% damage vs undead)Radiant Aura
Tier 5
BaseCavalry
ATK11
DEF9
DMG10–15
HP50
SPD8
INIT12
GROW+4
COST700 gold
Charge (bonus damage after moving 3+ hexes)
UpgradeNoble Cavalry
ATK12
DEF10
DMG11–16
HP55
SPD8
INIT13
GROW+4
COST850 gold
ChargeJoust (double charge bonus)Leadership Aura
UpgradeSunspear Cavalry
ATK13
DEF9
DMG13–18
HP50
SPD9
INIT14
GROW+4
COST900 gold
ChargeSunspear (ranged lance throw before charge)
Tier 6
BaseInquisitor
ATK13
DEF11
DMG13–18
HP70
SPD5
INIT11
GROW+3
COST1000 gold, 2 crystal
Spell ResistanceDispel (remove buffs from enemy)
UpgradeMother Superior
ATK13
DEF13
DMG13–18
HP80
SPD5
INIT11
GROW+3
COST1200 gold, 2 crystal
Spell ResistanceDispelMass Heal (heal all friendly units)
UpgradeExcommunicator
ATK15
DEF11
DMG15–22
HP70
SPD5
INIT12
GROW+3
COST1300 gold, 2 crystal
Spell ResistanceDoom (target loses all buffs and takes +20% damage)
Tier 7
BaseAngel
⟵ Ranged
ATK18
DEF18
DMG25–40
HP200
SPD8
INIT14
GROW+2
COST3000 gold, 5 crystal
FlyingRanged AttackResurrection (raise fallen friendly stack once per battle)
UpgradeArchangel
⟵ Ranged
ATK20
DEF20
DMG30–45
HP250
SPD9
INIT15
GROW+2
COST4000 gold, 6 crystal
FlyingRanged AttackResurrectionDivine Smite (+100% damage vs undead/demons)
UpgradeApotheosis
⟵ Ranged
ATK18
DEF22
DMG28–42
HP280
SPD8
INIT14
GROW+2
COST4000 gold, 6 crystal
FlyingRanged AttackResurrectionSanctuary (all allies immune to one spell per round)
Demons4 tiers
Tier 1
BaseGnat
⟵ Ranged
ATK2
DEF2
DMG1–2
HP4
SPD4
INIT9
GROW+24
COST30 gold
Ranged AttackSwarm (unit receives -1 att/def per 3 enemy Gnats attacking it)
UpgradeHornet
⟵ Ranged
ATK3
DEF3
DMG1–3
HP5
SPD5
INIT10
GROW+24
COST50 gold
Ranged AttackFlyingSwarmSting Venom (poison: 2 dmg/round for 3 rounds)
UpgradeBlight Fly
ATK3
DEF2
DMG2–3
HP5
SPD6
INIT11
GROW+24
COST48 gold
FlyingSwarmDisease Carrier (attacked units get -1 def)
Tier 4
BaseWaurm
ATK11
DEF9
DMG9–13
HP45
SPD5
INIT10
GROW+5
COST400 gold
Corpse Eater (move to dead unit's hex to gain +20 HP)Hivemind Bonus (+1 att for each distinct Hive unit type in army)
UpgradeGreat Waurm
ATK13
DEF10
DMG11–15
HP55
SPD5
INIT11
GROW+5
COST550 gold
Corpse Eater (+30 HP)Hivemind BonusCrush (attack hits units behind target)
UpgradeBrood Waurm
ATK12
DEF9
DMG10–14
HP50
SPD5
INIT10
GROW+6
COST520 gold
Corpse Eater (+20 HP)Hivemind BonusBrood Spawn (spawns 2 Gnats per kill)
Tier 6
BasePyroboros
⟵ Ranged
ATK16
DEF13
DMG18–26
HP100
SPD6
INIT11
GROW+2
COST1400 gold, 2 sulfur
Ranged Attack (fire breath)Hivemind BonusFire ImmunityBurn (DoT 10 dmg/round after hit)
UpgradeInferno Pyroboros
⟵ Ranged
ATK18
DEF14
DMG22–32
HP115
SPD6
INIT12
GROW+2
COST1900 gold, 3 sulfur
Ranged AttackHivemind BonusFire ImmunityBurnConflagration (area fire hit)
UpgradeVenom Pyroboros
⟵ Ranged
ATK17
DEF13
DMG19–28
HP110
SPD6
INIT11
GROW+2
COST1800 gold, 2 sulfur
Ranged Attack (venom spit)Hivemind BonusPoison ImmunityAcid Melt (-3 def on hit)
Tier 7
BaseHive Queen
ATK21
DEF18
DMG32–46
HP250
SPD7
INIT13
GROW+1
COST3500 gold, 2 crystal, 2 sulfur
Hivemind Amplifier (doubles all Hivemind bonuses)Spawn Brood (summons 10 Gnats per round)Pheromone Surge (all Hive units act again at end of round)
UpgradeElder Hive Queen
ATK23
DEF19
DMG36–52
HP280
SPD8
INIT14
GROW+1
COST4500 gold, 3 crystal, 3 sulfur
Hivemind AmplifierSpawn Brood (15 Gnats)Pheromone SurgeDomination (take control of 1 enemy T1 unit)
UpgradeVoid Queen
ATK22
DEF20
DMG33–48
HP270
SPD7
INIT13
GROW+1
COST4200 gold, 2 crystal, 4 sulfur
Hivemind AmplifierSpawn Brood (10 Gnats)Pheromone SurgeVoid Maw (devour one unit stack to heal 50% max HP)
Dungeon4 tiers
Tier 1
BaseTroglodyte
ATK4
DEF3
DMG1–3
HP8
SPD4
INIT7
GROW+16
COST50 gold
Blind Sight (immune to blindness effects)
UpgradeInfernal Troglodyte
ATK5
DEF5
DMG2–4
HP10
SPD5
INIT8
GROW+16
COST75 gold
Blind SightDual Attack (melee + thrown rock in same turn)
UpgradeCave Lurker
ATK5
DEF4
DMG2–4
HP9
SPD5
INIT8
GROW+16
COST70 gold
Blind SightAmbush (first strike against melee attackers)
Tier 3
BaseOnyx Dancer
ATK9
DEF7
DMG5–9
HP28
SPD6
INIT13
GROW+8
COST220 gold
Dual Attack Type (switch between ranged and melee each turn)Shadow Step (teleport 2 hexes before attacking)
UpgradeAureate Dancer
ATK11
DEF8
DMG6–11
HP33
SPD7
INIT15
GROW+8
COST310 gold
Dual Attack TypeShadow StepGolden Whirl (hits all adjacent targets when melee)
UpgradeVoid Dancer
ATK10
DEF8
DMG7–10
HP30
SPD6
INIT14
GROW+8
COST300 gold
Dual Attack TypeShadow StepVoid Touch (attacks remove 1 Focus Point from target)
Tier 5
BaseMedusa
⟵ Ranged
ATK12
DEF10
DMG10–15
HP60
SPD5
INIT11
GROW+4
COST600 gold, 1 crystal
Dual Attack TypePetrifying Gaze (ranged, 20% chance to stun for 1 round)
UpgradeMedusa Queen
⟵ Ranged
ATK14
DEF11
DMG12–17
HP70
SPD5
INIT12
GROW+4
COST800 gold, 2 crystal
Dual Attack TypePetrifying Gaze (35% stun)Queen's Authority (+1 attack to all Dungeon units)
UpgradeStone Gorgon
⟵ Ranged
ATK13
DEF12
DMG11–16
HP75
SPD5
INIT11
GROW+4
COST820 gold, 1 crystal
Dual Attack TypeFull Petrification (30% chance to turn unit to stone for 2 rounds)Stone Skin
Tier 7
BaseBlack Dragon
ATK22
DEF20
DMG35–50
HP300
SPD9
INIT13
GROW+1
COST4000 gold, 4 sulfur
FlyingDual Attack TypeSpell ImmunityBlack Breath (area acid damage, -3 def for 3 rounds)
UpgradeShadow Dragon
ATK23
DEF21
DMG38–54
HP330
SPD10
INIT14
GROW+1
COST5000 gold, 4 sulfur
FlyingDual Attack TypeSpell ImmunityBlack BreathShadow Cloak (25% chance to dodge)
UpgradeAshen Dragon
ATK22
DEF22
DMG35–50
HP360
SPD9
INIT13
GROW+1
COST5200 gold, 5 sulfur
FlyingDual Attack TypeSpell ImmunityBlack BreathAshen Wake (area DoT after death)
Grove4 tiers
Tier 1
BasePixie
ATK3
DEF3
DMG1–2
HP5
SPD7
INIT14
GROW+20
COST40 gold
FlyingLuck Aura (+1 luck to adjacent allies)
UpgradeSprite
ATK4
DEF4
DMG1–3
HP7
SPD7
INIT15
GROW+20
COST60 gold
FlyingLuck AuraFairy Dust (cast Bless on self before attacking)
UpgradeWisp
ATK3
DEF3
DMG2–3
HP6
SPD8
INIT15
GROW+20
COST55 gold
FlyingIncorporeal (20% dodge)Blind on hit (10% chance)
Tier 3
BaseWood Elf
⟵ Ranged
ATK9
DEF6
DMG5–8
HP22
SPD5
INIT13
GROW+8
COST200 gold
Ranged AttackForest Stride (no terrain penalty in forests)
UpgradeGrand Elf
⟵ Ranged
ATK10
DEF7
DMG6–9
HP25
SPD5
INIT14
GROW+8
COST260 gold
Ranged AttackForest StrideDouble Arrow (fire twice per turn)
UpgradeSylvan Ranger
⟵ Ranged
ATK11
DEF6
DMG6–10
HP22
SPD6
INIT15
GROW+8
COST280 gold
Ranged AttackForest StrideSnipe (ignore 50% of target's defense)
Tier 5
BaseTreant
ATK12
DEF14
DMG12–18
HP90
SPD3
INIT7
GROW+4
COST650 gold
Entangle (roots target in place for 1 round on hit)Regeneration (+20 HP per round)
UpgradeAncient Treant
ATK14
DEF16
DMG14–22
HP110
SPD3
INIT7
GROW+4
COST850 gold
EntangleRegeneration (+30 HP per round)Aura of Life (+10 HP regen to adjacent allies)
UpgradeIronbark Treant
ATK13
DEF18
DMG13–19
HP120
SPD3
INIT7
GROW+4
COST900 gold
EntangleRegeneration (+20 HP)Ironbark Armor (first hit each round deals 0 damage)
Tier 7
BasePhoenix
ATK19
DEF17
DMG28–42
HP220
SPD11
INIT16
GROW+2
COST3200 gold, 4 crystal, 2 gems
FlyingRebirth (resurrect once per battle with 50% HP)Blaze Aura (damages nearby enemies each round)Immune to Fire
UpgradeSacred Phoenix
ATK21
DEF18
DMG32–48
HP250
SPD12
INIT17
GROW+2
COST4200 gold, 5 crystal, 3 gems
FlyingRebirth (resurrect twice)Blaze AuraImmune to FireDivine Flame (heal ally on kill)
UpgradeStormwing Phoenix
ATK22
DEF16
DMG35–52
HP210
SPD13
INIT18
GROW+2
COST4500 gold, 5 crystal, 2 gems
FlyingRebirth (once)Blaze AuraImmune to FireTempest Dive (hits all units in path)
Necropolis7 tiers
Tier 1
BaseSkeleton
ATK4
DEF3
DMG1–3
HP6
SPD4
INIT7
GROW+20
COST40 gold
Undead (immune to morale, mind spells, poison)
UpgradeSkeleton Warrior
ATK5
DEF5
DMG1–3
HP8
SPD4
INIT8
GROW+20
COST65 gold
UndeadShield (blocks one ranged shot per round)
UpgradeSkeleton Archer
⟵ Ranged
ATK6
DEF3
DMG2–4
HP6
SPD4
INIT9
GROW+20
COST70 gold
UndeadRanged Attack
Tier 2
BaseZombie
ATK5
DEF5
DMG2–4
HP20
SPD3
INIT6
GROW+14
COST75 gold
UndeadDisease (attacked units get -2 attack/defense for 3 rounds)
UpgradePlague Zombie
ATK6
DEF6
DMG2–5
HP25
SPD3
INIT6
GROW+14
COST100 gold
UndeadDiseasePlague Spread (disease jumps to adjacent units)
UpgradeGhoul
ATK7
DEF5
DMG3–5
HP22
SPD4
INIT8
GROW+14
COST110 gold
UndeadConsume Corpse (heal 10 HP by moving to a dead unit's hex)
Tier 3
BaseWight
ATK7
DEF7
DMG4–6
HP30
SPD5
INIT9
GROW+8
COST175 gold
UndeadLife Drain (steal HP on hit)
UpgradeWraith
ATK8
DEF8
DMG5–7
HP35
SPD6
INIT10
GROW+8
COST230 gold
UndeadLife DrainIncorporeal (25% chance to ignore attacks)
UpgradeBanshee
ATK9
DEF6
DMG4–8
HP28
SPD7
INIT12
GROW+8
COST250 gold
UndeadWail (area -2 morale to enemies on attack)Flying
Tier 4
BaseVampire
ATK10
DEF9
DMG8–12
HP40
SPD6
INIT12
GROW+6
COST360 gold
UndeadLife Drain (steal HP equal to 40% of damage dealt)No Retaliation
UpgradeVampire Lord
ATK12
DEF10
DMG9–14
HP50
SPD7
INIT13
GROW+6
COST500 gold
UndeadLife Drain (50% of damage)No RetaliationCan Raise Dead once per combat
UpgradeStrigoi
ATK11
DEF9
DMG10–15
HP45
SPD8
INIT14
GROW+6
COST520 gold
UndeadLife Drain (40%)No RetaliationFlyingBat Form (free move before attack)
Tier 5
BaseLich
⟵ Ranged
ATK13
DEF10
DMG11–15
HP55
SPD5
INIT10
GROW+4
COST550 gold, 1 crystal
UndeadRanged AttackDeath Cloud (area damage around target)
UpgradePower Lich
⟵ Ranged
ATK14
DEF11
DMG13–17
HP65
SPD5
INIT11
GROW+4
COST750 gold, 2 crystal
UndeadRanged AttackDeath CloudPhylactery (cannot be permanently killed in one battle)
UpgradeArchlich
⟵ Ranged
ATK15
DEF10
DMG14–20
HP60
SPD5
INIT12
GROW+4
COST780 gold, 2 crystal
UndeadRanged AttackDeath CloudArcane Death (spells cost -2 mana for hero)
Tier 6
BaseBone Dragon
ATK15
DEF13
DMG20–28
HP120
SPD8
INIT11
GROW+2
COST1500 gold, 2 sulfur
UndeadFlyingTerror Aura (-2 morale to all enemies while alive)
UpgradeSpectral Dragon
ATK16
DEF14
DMG22–30
HP135
SPD9
INIT12
GROW+2
COST1900 gold, 2 sulfur
UndeadFlyingTerror AuraIncorporeal (25% chance to ignore attacks)
UpgradeDread Dragon
ATK17
DEF13
DMG25–33
HP130
SPD8
INIT12
GROW+2
COST2000 gold, 2 sulfur
UndeadFlyingTerror AuraDoom Breath (all units in 3x3 area hit)
Tier 7
BaseDread Knight
ATK20
DEF18
DMG30–45
HP180
SPD7
INIT13
GROW+1
COST3000 gold, 3 crystal, 2 sulfur
UndeadDeath Blow (chance to deal double damage)Soul Cleave (kills power target's soul too)
UpgradeDoom Knight
ATK22
DEF19
DMG33–50
HP200
SPD7
INIT14
GROW+1
COST4000 gold, 4 crystal, 2 sulfur
UndeadDeath BlowSoul CleaveDoom Presence (all attacks in range are cursed)
UpgradeAbyssal Knight
ATK20
DEF21
DMG30–44
HP220
SPD7
INIT13
GROW+1
COST3800 gold, 3 crystal, 3 sulfur
UndeadDeath BlowAbyssal Gate (summons 5 skeletons per round)Terror Aura
Unfrozen3 tiers
Tier 1
BaseRa'Shoth
ATK3
DEF3
DMG1–2
HP6
SPD5
INIT10
GROW+20
COST45 gold
Communion (gains +1 stack size for each Communion point the faction has)
UpgradeGreater Ra'Shoth
ATK4
DEF4
DMG2–3
HP8
SPD6
INIT11
GROW+20
COST70 gold
CommunionRift Surge (1st attack each battle deals +50% damage)
UpgradeVoid Ra'Shoth
ATK4
DEF3
DMG2–4
HP7
SPD6
INIT12
GROW+20
COST68 gold
CommunionPhase Shift (20% chance to dodge any attack)
Tier 6
BaseArbitrator
ATK15
DEF14
DMG16–24
HP95
SPD6
INIT12
GROW+2
COST1300 gold, 2 crystal
CommunionRift Resurrection (resurrect one allied stack at 30% HP once per battle)Void Shield
UpgradeHigh Arbitrator
ATK17
DEF15
DMG19–27
HP110
SPD6
INIT13
GROW+2
COST1700 gold, 3 crystal
CommunionRift Resurrection (50% HP)Void ShieldCommunion Surge (+2 Communion on kill)
UpgradeVoid Arbitrator
ATK16
DEF14
DMG17–26
HP105
SPD7
INIT13
GROW+2
COST1650 gold, 2 crystal
CommunionRift Resurrection (30%)Phase Walk (teleport anywhere on battlefield once per battle)
Tier 7
BaseAbyssal Envoy
ATK20
DEF19
DMG30–44
HP200
SPD8
INIT14
GROW+1
COST3200 gold, 4 crystal, 2 gems
CommunionRift Gate (portal that lets 1 allied unit teleport to Envoy's position each round)Void ImmunitySchism Surge
UpgradeEternal Envoy
ATK22
DEF20
DMG34–50
HP230
SPD9
INIT15
GROW+1
COST4200 gold, 5 crystal, 3 gems
CommunionRift GateVoid ImmunitySchism SurgeEternal Return (resurrect self once at 40% HP)
UpgradeVoid Herald
ATK21
DEF21
DMG32–46
HP220
SPD8
INIT14
GROW+1
COST4000 gold, 4 crystal, 4 gems
CommunionRift GateVoid ImmunitySchism SurgeHerald's Call (all Schism units gain +2 initiative for 3 rounds)