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Ister

Temple
Might·Temple·Grass terrain
2
Attack
3
Defence
1
Spell Power
1
Knowledge
0
Luck
0
Morale

Starting Army

esquire ×1420crossbowman ×1014griffin ×57

Subclass Paths

Paragon

A pinnacle of knightly virtue. Masters of assault and dark magic synergy.

Unlock requirements:

Assault Lv3Mastery Lv3Nightshade Magic Lv3Leadership Lv3Luck Lv3

Swashbuckler

Agile duelist who excels at formation tactics and summoning.

Unlock requirements:

Formation Lv3Summoning Lv3Daylight Magic Lv3Diplomacy Lv3Tactics Lv3

Plan a Ister Arena Build

Pick skills, items, and spells for your arena strategy.

Create Build →

Available Skills

Assault

Increases outgoing damage from basic attacks.

Protection

Reduces incoming damage from basic attacks.

Leadership

Increases morale of friendly creatures.

Luck

Increases luck of friendly creatures, enabling lucky strikes.

Economy

Increases gold income and resource efficiency.

Logistics

Increases hero movement points on the adventure map.

Enlightenment

Increases hero Knowledge stat and maximum mana pool.

Sorcery

Reduces spell mana costs and improves spell efficiency.

Daylight Magic

Holy magic — devastating against undead, empowers living units.

Nightshade Magic

Dark magic specializing in curses, debuffs, and life drain.

Arcane Magic

Unlocks and empowers arcane spells.

Primal Magic

Nature magic: earth, lightning, wind. High direct damage.

Battle Magic

Enhances combat spells and reduces their cooldowns.

Resistance

Grants creatures a chance to resist hostile magic.

Diplomacy

Allows neutral creatures to join. Reduces surrender costs.

Mastery

Improves hero's combat effectiveness and unit coordination.

Scouting

Increases hero vision radius on the adventure map.

Formation

Improves army deployment and pre-battle positioning.

Tactics

Allows repositioning units before combat begins.

Summoning

Unlocks summoning spells and improves summoned unit strength.

Siege

Improves siege warfare capabilities and war machine usage.