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Stinger

🐉Dungeon
Might·Dungeon·Dirt terrain
2
Attack
2
Defence
2
Spell Power
1
Knowledge
0
Luck
0
Morale

Starting Army

trogl ×2230assassin ×1013blade dancer ×68

Subclass Paths

Taskmaster

An iron-willed overlord who bends enemies to his will through assault.

Unlock requirements:

Assault Lv3Mastery Lv3Nightshade Magic Lv3Leadership Lv3Diplomacy Lv3

Blood Commander

Commands Dungeon forces with ruthless efficiency and dark magic.

Unlock requirements:

Protection Lv3Sorcery Lv3Daylight Magic Lv3Luck Lv3Scouting Lv3

Plan a Stinger Arena Build

Pick skills, items, and spells for your arena strategy.

Create Build →

Available Skills

Assault

Increases outgoing damage from basic attacks.

Protection

Reduces incoming damage from basic attacks.

Leadership

Increases morale of friendly creatures.

Luck

Increases luck of friendly creatures, enabling lucky strikes.

Economy

Increases gold income and resource efficiency.

Logistics

Increases hero movement points on the adventure map.

Enlightenment

Increases hero Knowledge stat and maximum mana pool.

Sorcery

Reduces spell mana costs and improves spell efficiency.

Daylight Magic

Holy magic — devastating against undead, empowers living units.

Nightshade Magic

Dark magic specializing in curses, debuffs, and life drain.

Arcane Magic

Unlocks and empowers arcane spells.

Primal Magic

Nature magic: earth, lightning, wind. High direct damage.

Battle Magic

Enhances combat spells and reduces their cooldowns.

Resistance

Grants creatures a chance to resist hostile magic.

Diplomacy

Allows neutral creatures to join. Reduces surrender costs.

Mastery

Improves hero's combat effectiveness and unit coordination.

Scouting

Increases hero vision radius on the adventure map.

Formation

Improves army deployment and pre-battle positioning.

Tactics

Allows repositioning units before combat begins.

Summoning

Unlocks summoning spells and improves summoned unit strength.

Siege

Improves siege warfare capabilities and war machine usage.